Home » Walkthroughs » Dungeons of Hinterberg Walkthrough – Prisonkeep Island
Complete Walkthrough for Dungeons of Hinterberg
- Day 1 and 2 - Beginner Dungeon and Abandoned Mineshaft
- Day 3 and 4 - Jelly Tunnels and Giant Cavern
- Day 5 - Ancient Tree
- Day 6 - Minecart Workshop
- Day 7 - Waterlily River
- Day 8 - Glacial Galaxy
- Day 9 - Overgrown Cave
- Day 10 - Unlocking Mushroom Isles
- Day 11 - Prisonkeep Island
- Day 14: Mushroom Isles
- Day 15: Tatzelwurm's Lair
- Day 16: Snowflake Slalom
- Day 17: Desolate Castle
- Day 18: Lighthouse Reef
- Day 19: Old Quarry
- Day 20: Shredding Facility
- Day 21: Snowy Summit
- Day 22: Windsbraut's Treetop
- Day 23: Everchanging Grove
- Day 24: Bizzare Towers
- Day 25: Icicle Trail
- Day 26: Basilisk's Roost
- Day 27: Tower of Trials
- Day 28: Wassermann's Arena
Welcome to the Into Indie Games walkthrough for Dungeons of Hinterberg. In this part of our Dungeons of Hinterberg walkthrough, we explore the dungeon Prisonkeep Island in Brunnelsumpf.
For more information on Dungeons of Hinterberg beyond this walkthrough, check out the official website.
Table of contents
- Day 11: Morning
- Day 11: Noon
- Dungeon: Prisonkeep Island
- Day 11: Evening
- Day 11: Night
Day 11: Morning
Meet up with Thea at the Boathouse. She will give you a key and a Quest. We will follow up this quest later – for now head to Brunnelsumpf for the dungeon Prisonkeep Island.
Day 11: Noon
Head to Brunnelsumpf. Head to the Skill Shrine to receive Jelly Block and Plasma Ball. Use Jelly Block to climb out and head to the back to find a charm.
Now head to Prisonkeep Island.
Dungeon: Prisonkeep Island
Head straight from the entrance and use the Jelly Block to climb up. Do the same at the next ledge.
Use your Plasma Ball on the conduit and halt it on top of it to raise the bridge, in the next area.
Go into the next room, and clear out the enemies. Go to the room on the left first and pick up the loot. Go back to the room on the left path and then shoot a Plasma Ball through the mouth of the pipe on top.
Go through the door that just opened, climb up the ladder and down another on the other side and you will come into a new room with a pipe on the right and ledge on the left. Use a Jelly block to get on the ledge and stand infront of the switch (on the pressure plate). Hit it once to drop the second pipe down and shoot a Plasma ball into the first pipe face that is directed towards you. As soon as the Plasma Ball is in the second pipe hit the switch again to move the second pipe to the top position so the Plasma ball can hit the conduit.
Climb up the ladder to enter the next puzzle room. In this room, there is a pressure plate on the right and a pipe. Go to the end of the pipe faced towards the door and create a Jelly Block there. Now stand on the pressure plate and shoot a plasma ball into the face to have it bounce back and hit the conduit. This will drop the ladder.
Create a Jelly Block and climb up the ladder. Clear the arena and drop down the other side. In the next room, hit the switch and it will drop you into a pit. Use your Jelly Block to lift up the gate.
In the next area, using the Jelly Block enter the right room for a Chest, the left room for some loot and then head straight out. In the next room, use a Jelly Block to climb up the ledge and then hit the switch – this will flip the housing for the pressure plate. Kick the ladder down and drop down and use a Jelly Block to press on the plate.
Climb up the ladder and exit the room. Follow the path to the next room. In the next room, hit each conduit on the floor – they control the rotating hands on the wall – with the Plasma ball (by halting it when it gets near). This is to ensure that the hands on the wall (with the conduits) rotate around to end up with those conduits close enough to each other that another Plasma Ball in the middle of them would open the door.
Now shoot a Plasma Ball and halt it in the middle of both conduits and run through the door.
In the next room, there is a conduit on the floor and four pillars. Ignore the conduit on the floor and just create a Jelly block in front of the second pillar on the left (the first pillar is depressed). Get on top and climb up to the ledge. Now create a Jelly Block near the fence and jump over to the other side. The picture below is after I have cross over to the other side.
Create a Jelly Block on the 3rd pillar (in magnitude of height), get up on the block and now look up and hit the conduit with a plasma ball. This will raise all the pillars. Jump over to the last pillar and cross over. Now create a Jelly Block on the last pillar and hit the conduit on the ceiling again to press the pressure plate and exit the room.
After exiting go to the left to find the Coin for this dungeon and then head back to the right. In this area, hit the two conduits on the raft to get it moving and create a Jelly Block in the middle of the raft. Move around the Jelly Block to block out the water sprays from knocking you over.
If you go to the right from here, you can pick up a Charm that buffs Attack Conduit damage but it is a dead end at the moment. Create a Jelly block near the railing – where you got off the raft – and jump over to the other side.
Go around to the back and create a Jelly Block and jump on to the ledge to find a Chest containing a Sword Enchantment. Go back the way you came and turn left to enter a puzzle room. Hit the first conduit you see, halt the Plasma Ball and when the rotating platform is closest to your dissolve the Plasma Ball.
Do the same thing again to cross over to the other side and then climb up the right ledge to get to the switch. This will drop a chest, cross over and pick up 5000 HBs from the chest. Now do the same thing all over again and cross over to where you were moments before. Create a Jelly Block on the hanging platform you just crossed.
Now use the conduit on the right to get over to the switch on the other side, near the statue – ignore the switch platform in the middle of the room for now. This should raise the hanging platform and hit the pressure plate – opening the door on the far end. Now use the conduit and rotating platform to get on the center platform and use the switch to turn it to the left and exit to the other side.
Exit the room, climb the ladder and clear the final area off enemies to exit the dungeon. Remember to pick up the Chest. It has some pads.
Day 11: Evening
I met up with Klaus to clean up some Goo covered equipment and then spent the evening with Hannah. Please note I am not optimizing Social Links in this run – I am just doing what I feel like. Hannah has armor upgrades that I wanted so Hannah, you are welcome to experiment with other folks.
Day 11: Night
Go to bed and end the day.
This concludes the ninth part of our Dungeons of Hinterberg Walkthrough. You can read the next part here.
Thank you for reading our walkthrough of Dungeons of Hinterberg.
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