Yorkshire terrier - RimWorld Wiki (2024)

Yorkshire terrier

A small, even-tempered dog. Originally bred to hunt rats, it later became a show and companionship animal. Some consider it useless, but the mood boost it gives by nuzzling can outweigh the cost of feeding it.

Base Stats

Type
Animal
Market Value
100
Flammability
70%

Pawn Stats

Combat Power
30
Move Speed
3.1 c/s
Health Scale
0.4
Body Size
0.32
Mass - Baby
3.84 kg
Mass - Juvenile
9.6 kg
Mass - Adult
19.2 kg
Carrying Capacity
24 kg
Filth Rate
1
Hunger Rate
0.24 Nutrition/Day
Diet
omnivorous, ovivorous
Life Expectancy
15 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
Intermediate
Wildness
0%
Nuzzle Interval
12hours
Mate Interval
12 hours
Maturity Age
0.3 years (18 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-15°C– 40°C (5°F– 104°F)

Production

Meat Yield
45 yorkshire terrier meat
Leather Yield
20 dog leather
Gestation Period
10 days
Offspring Per Birth
1-3 (1.937 avg)

Melee Combat

Attack1
Front left paw
3.6 dmg (Scratch)
5% AP
2 second cooldown
Attack 2
Front right paw
3.6 dmg (Scratch)
5% AP
2 second cooldown
Attack 3
Teeth
4.8 dmg (Bite)
7% AP
2 second cooldown
0.7 chance factor
Attack 4
Head
2 dmg (Blunt)
3% AP
2 second cooldown
0.2 chance factor
Average DPS
1.09

Yorkshire terriers, called yorkshire terrier puppies as babies, are small, fluffy dogs. They may be chosen as one of the starter pets.

Contents

  • 1 Taming
  • 2 Analysis
  • 3 Training
  • 4 Health
  • 5 Gallery
  • 6 Version history

Taming[edit]

Yorkshire terriers are notable for having no minimum colonist skill to train. They are not found in the wild.

Analysis[edit]

Yorkies are, in theory, ratters - but a rimworld rat is a different beast from those back on Earth, and although Yorkies can be trained to "Attack!", they are hardly combat worthy against even the weakest game. Sending a Yorkie against even a single marrauding rat or squirrel is usually a losing proposition, although it may give a colonist time to dodge through a door unscathed.

Yorkies are poor at combat, and otherwise unhelpful, but are one of the few animals that can nuzzle colonists. It may be worth feeding a dog for its +4 Nuzzled moodlet. You can also use train a yorkie to train a handler's Animals skill.

Although some may consider doing this an atrocious act, yorkies can be farmed for dog meat. This isn't terribly efficient, as they cannot graze on grass.

Training[edit]

This animal can be trained as follows:

Guard:Yorkshire terrier - RimWorld Wiki (3)
Attack:Yorkshire terrier - RimWorld Wiki (4)
Rescue:Yorkshire terrier - RimWorld Wiki (5)
Haul:Yorkshire terrier - RimWorld Wiki (6)

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Part NameHealthQuantityCoverage[1]Target Chance[2]Subpart ofInternalCapacity[3]Effect if Destroyed/Removed
Body161100%21%N/A[4]Yorkshire terrier - RimWorld Wiki (7)-Death
Tail417%7%BodyYorkshire terrier - RimWorld Wiki (8)--
Spine1013%3%BodyYorkshire terrier - RimWorld Wiki (9)Moving
−100% Moving[5]
Stomach813%3%BodyYorkshire terrier - RimWorld Wiki (10)Digestion
−50% Digestion
Heart613%3%BodyYorkshire terrier - RimWorld Wiki (11)Blood Pumping
Death
Lung623%3%BodyYorkshire terrier - RimWorld Wiki (12)Breathing
−50% Breathing. Death if both lost.
Kidney623%3%BodyYorkshire terrier - RimWorld Wiki (13)Blood Filtration−50% Blood Filtration. Death if both lost.
Liver813%3%BodyYorkshire terrier - RimWorld Wiki (14)Digestion
Death
Neck10120%5%BodyYorkshire terrier - RimWorld Wiki (15)Eating
Talking
Breathing
Death
Head10175%2.25%NeckYorkshire terrier - RimWorld Wiki (16)-Death
Skull10125%1.125%HeadYorkshire terrier - RimWorld Wiki (17)-Cannot be destroyed
Increasing Pain based on damage.
Brain4170%2.625%SkullYorkshire terrier - RimWorld Wiki (18)Consciousness
Death
Damage always results in scarring.
Eye4212%1.8%HeadYorkshire terrier - RimWorld Wiki (19)Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear4.828%1.2%HeadYorkshire terrier - RimWorld Wiki (20)Hearing
−25% Hearing. −100% if both lost.
Nose4110%1.5%HeadYorkshire terrier - RimWorld Wiki (21)--
AnimalJaw4110%1.5%HeadYorkshire terrier - RimWorld Wiki (22)Manipulation
−100% Manipulation.
Can no longer use Bite attack.
Front Leg1227%5.95%BodyYorkshire terrier - RimWorld Wiki (23)Moving
−25% Moving. −50% if both lost.
Can no longer use paw attack.[6]
Front Paw4215%1.05%Front LegYorkshire terrier - RimWorld Wiki (24)Moving
−25% Moving. −50% if both lost.
Can no longer use paw attack.
Rear Leg1227%5.95%BodyYorkshire terrier - RimWorld Wiki (25)Moving
−25% Moving. −50% if both lost.
Rear Paw4215%1.05%Rear LegYorkshire terrier - RimWorld Wiki (26)Moving
−25% Moving. −50% if both lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. A Scratch attack that varies from animal to animal. Each front paw allows one attack.

Gallery[edit]

  • Yorkshire terrier facing east

  • Yorkshire terrier facing north

  • Yorkshire terrier facing south

  • Yorkshire terrier decaying

Version history[edit]

  • 0.12.906 - Added
  • Beta 19/ 1.0 - Nuzzle interval 15 -> 24 hours
  • ? - Nuzzle interval reduced from 24 -> 12 hours

Animals

Herbivorous
AlpacaBisonBoomalopeCapybaraCaribouCassowaryChickenChinchillaCowDeerDonkeyDromedaryDuckElephantElkEmuGazelleGoatGooseGuinea pigHareHorseIbexMegaslothMuffaloOstrichRhinocerosSheepSnowhareSquirrelTurkeyYakToxalope
Dendrovorous
AlphabeaverThrumbo
Omnivorous
BoomratGrizzly bearHumanHuskyIguanaLabrador retrieverMegascarabMegaspiderMonkeyPigPolar bearSpelopedeRaccoonRatTortoiseWild boarYorkshire terrierWaste rat
Carnivorous
Arctic foxArctic wolfCatCobraCougarFennec foxLynxPantherRed foxTimber wolfWarg
Dryads
BarkskinBerrymakerCarrierClawerGaumakerImmature dryadMedicinemakerWoodmaker

Yorkshire terrier - RimWorld Wiki (2024)
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