RIMWORLD ALPHA 16 | Hunting | Season 2 Ep 23 | Let's Play RimWorld! (2024)

Влюбленный космический путешественник

Website:

http://rimworldgame.com/

Steam:

http://store.steampowered.com/app/294100/

RimWorld is a scifi western base building game currently in Alpha 16. Alpha 16 features a new spherical world, trade caravans and much more.Change list:Spherical planetWorld map is now modeled as a sphere covered with hexagons (and a few pentagons).New map generation to make nicer mountain ranges, hill clusters, and continents.Nice backdrop with stars and sun.Time of day is modeled on the planet view; local time of day corresponds to how the sunlight hits the planet.Time zones are now modeled, out of necessity.New planet generation parameter: temperature. You can make worlds that are overall hotter or overall colder.New planet generation parameter: rainfall. You can make worlds where there is overall more or less precipitation.New biome: sea ice.Factions can now have many bases; non-player factions generate with lots of bases.Multiple simultaneous mapsThere can now be multiple local maps active at once. For example, you can have your colony running as well, as a group of soldiers attacking an enemy base, at the same time.The character bar at the top of the screen shows all of your colonists and allows you to change which map you’re looking at. It groups characters togehter by the map they’re on.You can settle multiple colonies at once. However, for balance and performance reasons, the default limit is one colony at a time. This can be increased in the options menu if you want to experiment, but we don’t recommend it.CaravansPlayer can now gather up groups of colonists, prisoners, and animals, and form caravans to travel across the world surface.Caravans are formed using a special “create caravan” dialog, which allows you to easily decide what people, animals, and items should be included in the caravan up to its carry weight limit. The colonists do the busywork.Caravans appear as units in the world map, where they can be ordered around similarly to drafted soldiers in the local map.Caravans can be ambushed by enemy factions or manhunting animals. This produces a temporary local map.Caravans can incidentally meet friendly traders and trade.Caravans can visit other faction bases and trade with them. Faction bases have more stock and better prices than traders who come and visit your colony.Caravans can attack faction bases. The game generates a simple faction base map with defenders and loot, and you raid it. If you defeat the defenders, you can move in and take over the base (for now, generated bases are quite simple.)Caravans can settle and form new colonies.You can abandon your bases to shift to new ones.Caravans move at different speeds depending on the biome, the time of year (cold biomes close off with the winter snows), local hilliness, the movement speeds of people in the caravan, and whether there are wounded to carry.It is possible to abandon people and items from caravans. Abandoning people will, depending on the context, produce sad thoughts from their friends and relatives, especially if you abandon them in circ*mstances that seem impossible to survive.Travel victoryNew game ending: A friendly person offers a ship, but it is distant, across the world map. If you travel there, you can escape the planet and complete the game. But, traveling there will take a long time and you’ll need to stop at various points to build up supplies or solve problems.Transport podsYou can build transport pod launchers and transport pods. These let you launch their contents long distances across the world map, over oceans or mountains.Pods can be targeted on empty world tiles, to send a caravan of people and gear there.Pods can be targeted on enemy bases, where you can perform “drop-in” raids and drop right on top of the base, or drop outside it – just like raiders do to you!Pods can be targeted on existing combat maps or other bases you control. This allows you to do things like resupply an ongoing siege with artillery shells (just like raiders do when besieging you), reinforce a weak caravan that just got ambushed, or send supplies and people between two bases you control.Pods are loaded by selecting several and creating a “launch group”. An interface like that for creating caravans appears, allowing you to define what and who should be included. The colonists do the detail work.Transport pods require chemfuel, which can be bought, founded, drilled from the ground, or refined from wood or food using the new refinery building.If you liked this video, please consider hitting the Like button. It helps me out a great deal!Twitter:

https://twitter.com/CromulentArcher

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RIMWORLD ALPHA 16 | Hunting | Season 2 Ep 23 | Let's Play RimWorld! (2024)

FAQs

Why is RimWorld so awesome? ›

It's a game that isn't interested in the concept of what's fair, but what's the most interesting. And this chaotic ethos is part of what has led the game to endure for nearly a decade: It's not just a management or base-building game — it's also a storytelling simulator that cranks out the wildest tales imaginable.

How long does it take to play RimWorld? ›

When focusing on the main objectives, RimWorld is about 61½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 329 Hours to obtain 100% completion.

Can you beat RimWorld? ›

While RimWorld can be played for as long as you want, the game can come to an end in a few different ways. Counting all available DLC, there are 4 distinct ways to see the credits screen: Finding or building a ship to take you to the stars.

What is the earliest version of RimWorld? ›

The first public alpha build of the game came out on 4 November 2013. From 2013 to 2018, the development team hovered between two and three developers. The first beta version was released on 18 November 2017.

Why was RimWorld banned? ›

The reasoning provided was as follows: (classification.gov.au). "In the Classification Review Board's opinion RimWorld warrants an R 18+ classification because the themes and drug use have a high impact. The overall impact of the classifiable elements in the game was high.

What is the most profitable thing to sell RimWorld? ›

Flake is the absolute winner for almost every relevant stat, considering beer's fermentation time. Yayo takes less work per leaf, but selling flake + excess leaves is more valuable than selling yayo. However: if work time is not an issue, but hydroponics space is, then smokeleaf is the superior choice.

How long is 1 day RimWorld? ›

Real time
In-Game TimeReal Time
1 Hour60 Min~42s
1 Day24 Hours16m 40s
1 Quadrum15 Days4h 10m
1 Year4 Quadrums16h 40m
1 more row
May 22, 2024

Does age matter in RimWorld? ›

Biologically older characters will tend to have higher skills, developed by experience. They may also have gray hair and age-related health difficulties such as cataracts, a bad back, dementia, or frailty.

What age do you mature RimWorld? ›

Children are human pawns from 3 to 13 years old. Younger pawns are babies. Older pawns, between 13 and 18, are teenagers - considered adults for most purposes. Children have important growth moments at ages 7, 10, and 13.

Is it possible to destroy a faction RimWorld? ›

Destroying all bases of a Faction effectively eradicates them. A defeated faction cannot send raids or appear in quests.

Do slaves work slower RimWorld? ›

Work[edit]

A slave will have 85% Global Work Speed - they have no motivation to work as hard. To compensate, they have no need for Recreation, and will have increased mood through expectations. Slaves are unable to do the Warden, Art, or Research tasks.

Can you overdose in RimWorld? ›

RimWorld Drugs List. Drugs come in three categories: Social, Hard, and Medical. Colonists cannot overdose on social drugs and while they can cause addictions, this only happens if they're taken far too often. Hard drugs, on the other hand, are much more likely to cause addictions and overdoses.

What age is fertile RimWorld? ›

For baseline humans without fertility-modifying genes, both men and women start becoming fertile after age 14; but regardless of fertility, pawns can't participate in reproduction until they are 16.

Is 1.5 out in RimWorld? ›

You can play the 1.5 patch (not the DLC) right now by applying to the unstable branch. If you're interested in trying update 1.5, you can play on the unstable Steam branch. To get access, go to your Steam library, right-click RimWorld and select "Properties", then select the BETAS tab and choose branch 'unstable'.

What is the best first crop RimWorld? ›

The best, and quite possibly most important, crop to plant as soon as you can is healroot, a slow-growing, high-skill crop that will be your only source of medicine early on. While you can find it growing wild depending on your starting biome, being able to grow it yourself will save you a lot of time and effort.

Why RimWorld is fun? ›

RimWorld provides a lot of flexibility for players to create their ideal colony. The game allows gamers to play the game their way and create a settlement that resonates with them. While most players may prefer to stick to one method of playing the game, others love to test new waters and create an epic tale.

Do children age faster RimWorld? ›

By default, children biologically age at 400% speed.

Are slaves useful RimWorld? ›

Slavery in base game RimWorld is limited only to selling prisoners for profit, with no other use. The Ideology DLC significantly expands on the concept, allowing prisoners to be enslaved and forced to work and perform tasks.

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